
When I was around 12 years old, I attended a week-long summer camp dedicated to developing your own video game. I remember how captivated I was with programming– it felt like magic. The fact that just some text allowed you to have the character on screen react to your input was fascinating, sparking my curiosity about the wider possibilities of programming.
I majored in Game Design and Development at Rochester Institute of Technology, focusing on combining code and memorable design to elevate user experience. Throughout my academic projects—from software applications and websites to a physical pinball machine—creating an intuitive user experience has been the core of my creative philosophy. While earning my degree, I got the opportunity to participate in a study abroad program in Japan, where RIT students collaborated with peers from Kyoto Computer Gakuin to develop software together while navigating language barriers. I also worked as a Developer Experience Engineering Team Intern at Warner Bros. Boston, where I helped create developer tools and engineering frameworks to support the mobile game software developers, connecting frontend and backend development by reformulating tools from older systems to benefit new use cases. My journey came full circle when I finally got to work as an instructor at the same summer camp I attended years ago, helping students engage with code in the way that inspired me to pursue programming in the first place. I’ve always wished I could “go to school forever”, and Atomic Object supports the infinite desire to learn and grow in an open, empathetic, and meaningful environment.
Outside of Atomic, you can find me drawing, crocheting, developing video games, and listening to video essays about obscure topics.
